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gogpu/ui v0.1.21: Enterprise Render Pipeline — Layer Tree, Damage Tracking, 0% GPU Idle
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gogpu/ui v0.1.21: Enterprise Render Pipeline — Layer Tree, Damage Tracking, 0% GPU Idle

DEV Community·Andrey Kolkov·6 months ago
#eSDuBh0E
#go#opensource#gui#tree#frame

How we brought Flutter/Chrome-class rendering to Go: Layer Tree compositor, multi-rect damage, per-boundary GPU textures, and persistent tree allocation — all in pure Go, zero CGO.

15s
Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here
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Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here

DEV Community·Andrey Kolkov·6 months ago
#2zXw5y3E
#community#releasenotes#go#born#webgpu

Born ML Framework migrates to gogpu/wgpu — pure Go WebGPU, zero CGO, zero shared libraries. True single binary ML with GPU. Plus: DeepSeek V4 roadmap.

15s
Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here
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Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here

DEV Community·Andrey Kolkov·6 months ago
#EvbsL40r
#community#releasenotes#go#born#webgpu

Born ML Framework migrates to gogpu/wgpu — pure Go WebGPU, zero CGO, zero shared libraries. True single binary ML with GPU. Plus: DeepSeek V4 roadmap.

15s
We Built a Pure Go System Tray Library Because Every Alternative Requires CGO, GoGPU May 2026
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We Built a Pure Go System Tray Library Because Every Alternative Requires CGO, GoGPU May 2026

DEV Community·Andrey Kolkov·7 months ago
#QsDf8Fc1
#linux#go#opensource#systray#tray

gogpu/systray — the first cross-platform system tray library for Go that doesn't need a C compiler. Win32, macOS, Linux. Dark mode. Notifications. Zero CGO.

15s