'We probably sold millions of boards because of that game, and it was magnificent': 3dfx cofounder gives Quake a 'great deal of credit for our overall success'
I've spent the last month adding features and improving performance in z486_MiSTer, mostly working through games from the first half of the 1990s. Looking a few years ahead brought me to another change I wanted to explore: the arrival of 3D graphics cards.