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I moved two Electron apps to Tauri. The installer went from 198MB to 5.6MB.
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I moved two Electron apps to Tauri. The installer went from 198MB to 5.6MB.

DEV Community: rust·Haul·about 11 hours ago
#2qVxOuqo
#devtorust#devto#dev#smash#claude

GitHub: https://github.com/ESeungJun/smash · https://github.com/ESeungJun/poketmon_idle I've...

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Kova: A Macro-Free PostgreSQL & SQLite ORM for Rust (Flat AST Types, Native Binary JSONB & FTS5)
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Kova: A Macro-Free PostgreSQL & SQLite ORM for Rust (Flat AST Types, Native Binary JSONB & FTS5)

DEV Community: rust·Edmond Vong·about 11 hours ago
#3dWzAQ75
#devtorust#devto#dev#user#kova

Over the past few months, I’ve been building Kova, a relational query builder and ORM for Rust...

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What is a Verifiable Delay Function? Rule 30 and STARK proofs
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What is a Verifiable Delay Function? Rule 30 and STARK proofs

DEV Community: rust·Igor Holt·about 11 hours ago
#H1xlaQkB
#devtorust#devto#dev#rule#stark

A Verifiable Delay Function, or VDF, is a cryptographic primitive that takes a set amount of...

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Meet type-tune! 🦀 Give Your TypeScript Types a Better Home! 😸
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Meet type-tune! 🦀 Give Your TypeScript Types a Better Home! 😸

DEV Community: rust·nyaomaru·about 11 hours ago
#tqvNpJq6
#devtorust#devto#dev#type#tune

Hoi hoi! 👋 I'm @nyaomaru, a frontend engineer who is actually allergic to crabs! 🙀🦀 Today, I have...

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426 services, 0 humans: AWS's emulator is written by agents
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426 services, 0 humans: AWS's emulator is written by agents

DEV Community: rust·frank chu·about 11 hours ago
#k8jD9twH
#devtorust#devto#dev#emulator#services

AWS launched its own local AWS emulator today, covering 426 services — written entirely by agents, with no human reviewing the code. I checked its own fidelity file: 56.5% of tests pass.

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Why my dashboard tool checks its own numbers (and why I wrote it in Rust)
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Why my dashboard tool checks its own numbers (and why I wrote it in Rust)

DEV Community: rust·Refael Dakar·about 11 hours ago
#pbkc1OxV
#devtorust#devto#dev#arcodash#build

I build arcodash, so read this with that in mind. It's an open-source dashboard tool (AGPL-3.0),...

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WAMR3D 0.9.5 : faster WebGPU and WebGL 2 rendering, automatic instancing
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WAMR3D 0.9.5 : faster WebGPU and WebGL 2 rendering, automatic instancing

DEV Community: rust·Aymen Naghmouchi·about 11 hours ago
#89cvM7BE
#devtorust#devto#dev#three#webgl

A big release for the Rust/WebAssembly 3D engine with a three.js-style API: up to 6× faster draw submission, automatic instancing, shared GPU buffers, faster picking and skinning, and a rendering fix, all checked against three.js pixel by pixel.

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Frozen RTBLint 0.14.7 Agrees with 75 of 77 In-Scope Cases and 84 of 140 Prebid Expectations
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Frozen RTBLint 0.14.7 Agrees with 75 of 77 In-Scope Cases and 84 of 140 Prebid Expectations

DEV Community: rust·Aleksander Sekowski·about 11 hours ago
#hTO5nEcm
#devtorust#devto#dev#request#openrtb

A November 2026 preprint evaluates frozen RTBLint 0.14.7 as a versioned OpenRTB contract. Directed cases are not a production accuracy estimate, and the Prebid Server gap is part of the result.

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Daily Temperatures: a Monotonic Stack in Rust (Day 25/60)
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Daily Temperatures: a Monotonic Stack in Rust (Day 25/60)

DEV Community: rust·Naveen Karasu·about 23 hours ago
#GhlFVdiU
#devtorust#devto#dev#stack#temps

How a decreasing monotonic stack of indices turns the O(n^2) scan-forward solution to LeetCode 739 into one O(n) pass, with the Rust ownership and borrow details that matter.

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Bifrost vs LiteLLM Rust: Do the 7x Benchmark Claims Hold Up?
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Bifrost vs LiteLLM Rust: Do the 7x Benchmark Claims Hold Up?

DEV Community: rust·Anthony Max·about 23 hours ago
#6AcrvtxR
#devtorust#devto#dev#bifrost#rust

LiteLLM Rust’s 7x overhead and 9x memory claims, checked against its public benchmark files: what...

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Why vLLM and SGLang might not be the best option to run AI agents
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Why vLLM and SGLang might not be the best option to run AI agents

DEV Community: rust·Nahuel Nucera·about 23 hours ago
#4eu6yLdp
#devtorust#devto#dev#agent#vllm

I replayed 24 real coding-agent sessions against vLLM, SGLang and a small Rust engine I wrote. The general-purpose engines recomputed more than half of every prompt.

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