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The Outer Worlds and Assassin’s Creed: Black Flag share an unlikely lesson: we make our own pirates

Rock Paper Shotgun·Jeremy Peel·5 months ago
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Image credit: Ubisoft “Let’s call this round a draw,” says Coach Stilley, his amiable New York drawl soothing what could have been a tense standoff. “You head back to your end of the field. I’ll regroup my team, and we’ll see where things take us in the second half. What do you say?” We’re several star systems away from New York, in the Halcyon colony set up by The Outer Worlds ’ megacorps. And Coach Stilley’s team, the Firefly Freebooters, haven’t played tossball in a decade. Instead, they’re pirates-for-hire – carrying out raids for the highest bidder. What’s more, the players that made up Coach’s offensive line are lying dead at my feet – sizzled by my spaceship’s self-defence system during an attempted boarding. Image credit: Private Division / Obsidian Entertainment After calling a timeout, I head to the Coach’s cabin, and get to know him the old-fashioned way: by rifling through his computer for personal messages. A picture emerges of what happened 10 years ago.…

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