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Morrowind's gravity is no longer '0.01% off' in the new release of its fan-made engine, finally making it…

PCGamer latest ·Joshua Wolens·about 11 hours ago
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(Image credit: Bethesda)

If you are playing Morrowind in 2026, my recommendation is that you do so using OpenMW , its 18-year-old fan-made and open-source engine reimplementation that makes it run smooth as butter on any modern machine you point it at, whether you're running Windows , Linux, macOS or, hell, FreeBSD if you wanna get really sicko with it. It's simply the most convenient way to get a cromulent version of Bethesda's best game running on modern systems.

And now it has a new version. Or rather, a new release candidate that will prove the basis of its upcoming 0.52 version. Released a couple of days ago, OpenMW 0.52 RC1 contains a bunch of fixes, some new features, and one minor alteration to the fundamental forces of the universe. It's not the doozy of, say, OpenMW 0.50—which added gamepad support and thereby made Morrowind on Steam Deck dizzyingly easy—but it's still pretty meaty.

For instance, consider: "Water-walking actors now drown when knocked out" and "Implemented terminal velocity".…

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