I get asked fairly often what people need to know to be hireable as a graphics programmer. I figured it was time to make a page to link instead of re-typing it each time. We are in a strange time with LLMs. I think ML as it is right now won’t live up to the hype, and the pendulum will swing away from ML a bit over the next couple years. I think the grifters will move onto quantum computing next or find some other thing to pump and dump. However, ML itself does have a place in the computer science tool box, so learning about the fitting and optimization techniques it offers is valuable IMO. I made a video you can watch to learn about the bare metal bits, but it’s up to you if you think it’s worth while to learn or not. Machine Learning For Game Developers https://www.youtube.com/watch?v=sTAqWRsEiy0 Besides that: Modern rendering is sort of like two jobs in one.…