Design has changed beyond recognition since we first launched in 2014.
Back then, Photoshop was the dominant interface design tool. Design files were littered across hard drives, servers and cloud-storage. The large majority of prototyping was still done using HTML and CSS, putting it out of reach for many designers.
The value of prototyping was yet to be realised. Design work was often presented in Powerpoint presentations, email attachments and PDFs.
We saw an opportunity to change how things were done and launched Marvel - a simple way to turn static images and sketches into realistic, interactive prototypes for any device, no coding required.
The ability to prototype without requiring a developer transformed the digital design process. Overnight, design teams were empowered to validate ideas and test their work across devices.
Without the overhead of coding, teams moved quicker to test and ship.…