Hey all. Been vibe coding for almost 2 years now (I think?). Previously was more focused on traditional micro-saas but recently decided to go in a different direction and see how far I could push lovable and try and make a commercial grade browser based game. Built it with Lovable + Supabase + Stripe -- full commercial browser game, gyroscope controls on mobile, no app store needed. Generated all my assets (I know, I know, there aren't a ton) with a combination of Gemini to prototype and the GPT 2 to finalize. I've made a few small games here and there that generally only get used by my kiddos, but with this one I wanted to try and create a full gaming experience (login rewards, leaderboard, store, powerup mechanics, simulated ads, etc.) Put a $100 bounty on it for the first player to reach level 100 on mobile. Nobody has claimed it since launch. So genuinely asking -- is it too hard, or is that the point? tiltra.io P.S.…