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Phantom Blade 0 Performance tested on RTX 5070 Ti w/ DLSS 4 & 4.5, FG.
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Phantom Blade 0 Performance tested on RTX 5070 Ti w/ DLSS 4 & 4.5, FG.

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First thing I want to note is you no longer have to revert back to Mvidia driver branch 617.xx as Nvidia rolled out an OTA update for this game's profile so the latest driver branch will work just fine. I tested this on the latest Hotfix driver FWIW.

System:

CPU: AMD Ryzen 7 9800X3D

GPU: Gigabyte Windforce 5070 Ti OC

PSU: 1000w NZXT C1000G

Mobo: Asrock B850m PG Riptide w/Wifi

RAM: 32GB DDR5-6000 CL:30

On first boot you will go through a very long shader compilation. It took about 20 minutes or so on my rig. But after that's done the game runs BUTTERY smooth and I couldn't really see much of any further traversal or compilation stutter. I honestly hope more game dev's go this route, I have no problem waiting for a full comp for dozens of hours of smooth gameplay.

Settings: Ran it at 4K and I use DLSS Swapper to set the latest DLSS library file. The game ships with 310.9 I set Super Resolution to Recommended, Ray Reconstruction to Preset F, and FG to Preset B.…

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