Disclosure: I built and run MCSeedLore , a browser-based seed map for Minecraft Java. It's an independent tool and isn't affiliated with Mojang or Microsoft.
A seed map looks like magic the first time you use one. You paste a number, and a map of a world you've never opened shows up with villages, strongholds and slime chunks already marked. There's no trick to it, though, and once you see how it works it's much easier to tell when a marker deserves your trust and when it doesn't.
This post covers the "how", then the practical side: correct input, finding structures, slime farms, and the limits that catch people out. The examples use MCSeedLore because I can speak for its internals, but the ideas apply to any seed map.
Why a map can predict a world it has never seen
Minecraft world generation is deterministic. The same seed, game version and generation settings produce the same terrain, biomes and structure positions every time.…