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WoW: Forever's massive pre-launch balance patch breaks from the chains Classic power, increasing 'the health of higher level creatures to compensate'

PCGamer latest ·Harvey Randall·6 days ago
#BpBzMYHF
#pcgamer#class#forever#interesting#rogues
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(Image credit: Blizzard)

"Over the course of Beta, we came to the realization that trying to hold ourselves roughly to Classic power budgets for each class meant that every new element we added needed to come at the expense of something else. Those reductions left some iconic abilities feeling lackluster, and closed the door to other potentially exciting design options."

"So over the last two weeks, we’ve raised damage on classes across the game, and have increased the health of higher level creatures to compensate. This additional 'headroom' has allowed us to tune things to a place that we hope feels better overall," via the official WoW forums.

This honestly makes the most sense to me—yes, there are some elements of Classic I want WoW: Forever to preserve.…

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