Some observations from my War of the Lance (1989) Code Harness assisted modernisation (WIP) I gave Qwen-3.8-Flash-Next a job: Reverse engineer and port War of the Lance (1989) to modern browsers. It took about a week, primarily because I can only run a single lane on my workstation due to VRAM constraints, but it got the job done: Faithful reproduction of rendering and game rules in a new Three.js rendering engine. A few days ago I started modernising it into a Total War meets Heroes of Might and Magic like experience that you could actually play without getting a UX aneurysm. But doing so while keeping the original “underneath”. After a few hours, it looked like this (see also the video in the attached LinkedIn post). In the past, one would have chosen another AAA game for a “total conversion”, but in this new transformer world, synthesising the exact features and renderer is easier and faster.…