A style direction is easy to argue about and hard to compare. Put three different characters in a mood board and you learn nothing about how one character reads under five lighting and material treatments β you have changed the subject, not the style.
This is a short working method for a game-character style matrix: fix the input, name the variables, reject identity drift before you pick a favourite. It comes from a guide I maintain on dlss5nvidia.com , where the sample is independent still-image style conversion, not a game runtime.
Fix the input first
Every direction has to start from the same source: same pose, same costume construction, same camera. Otherwise the second row of your matrix is a different character in a different shot, and the comparison collapses into taste.
Before writing the request, write down the identity anchors β head silhouette, exposed hair, coat opening, strap placement, equipment outline.β¦