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"A wordless world that speaks": Lofsöng is like a Playdead game set in a Brutalist nuclear exclusion zone

Rock Paper Shotgun·Edwin Evans-Thirlwell·7 months ago
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#indie#lofsng#exploration#pc#puzzle
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Maybe a bit of Journey-style sand-surfing, as a treat

Image credit: Unrelated Studio

Lofsöng is an ash-blown, top-down exploration game set on an Earth ravaged by nuclear winter, whose Brutalist structures form a sleeping, sunken language, revealed by sound. You are a "childlike figure" – notice the qualification – accompanied by a magic origami sculpture that refolds into such unlockable forms as gliders and sailboats, allowing you to zip ever more gracefully among the post-apocalyptic monoliths.

Created by Unrelated Studio, it's a game about "deep time" whose promotional images recall the legendary Sandia National Laboratories report about how to signpost radioactive waste disposal sites in a way that might deter future generations, rather than enticing them.

The on-going popularity of art based on Sandia's sculptural prototypes indicates the difficulty of that objective. There's an area in Lofsöng that resembles Sandia's "Landscape of Thorns". I'd love to go picnicking there.…

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