""There's something about story that seems immutable, right?"
Image credit: Supergiant Games
Last year, Hades 2 left early access, and Mark liked it ! He did note, however, that its ending was potentially going to end up polarising, and with the accuracy of The Fates, this came to pass: Supergiant changed the game's true ending a month after its 1.0 launch because enough people didn't like it. This didn't land with universal praise either, for a myriad of reasons, but it stuck, and in a recent interview, the developer's creative director Greg Kasavin shared his thoughts regarding the process of making such a change.
Explaining to GamesRadar that while "in general, people loved" the roguelike , some "weren't happy with how it ended," and "they made that clear." So in turn, Supergiant "pursued the same process that we had all along, essentially, which is to consider what we can do, consider the feedback, ask ourselves, 'Are there ways that we can address some of this feedback to improve the experience for…