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[ALL] Is there any logical reason behind Nintendo abandoning multiple file saves?
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[ALL] Is there any logical reason behind Nintendo abandoning multiple file saves?

#zelda#redditzelda#save#remake#files
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I've been trying to wrap my brain around this since the remake came out. With BotW and TotK, it's understandable that multiple save files could bloat the system memory given the vast open world, but with the OoT remake, I can't imagine that implementing another two save files would cost enough memory to make a single save file the better route.

Maybe it's just because the remake also runs on ModuleEngine, the same engine as BotW and TotK and it would've taken more work to tweak the engine to allow more file saves? So instead they just stuck with the built in single save so they could focus on actually developing the game?

Anyone got any ideas? Cause aside from horizontal item scrolling UI, this has been my biggest annoyance with modern Zelda games and I honestly can't wait for the day that the devs finally start implementing multiple save files again.

Edit: Got it. It's because of the Switch Profile system.…

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