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Clair Obscur: Expedition 33 devs reveal the secret behind how the game was made

Polygon.com·Giovanni Colantonio·6 months ago
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Published Mar 10, 2026, 5:59 AM EDT Giovanni Colantonio is a video game journalist who has covered the industry for two decades. He was formerly a senior editor at Digital Trends and has contributed to publications like Inverse, Fanbyte, and Hard Drive. His specialty is criticism, as he’s focused on a modern approach to video game reviews that’s focused on the nuances of how interactivity communicates to players. He is currently a member of the New York Video Game Critics Circle. 95% of Clair Obscur's gameplay systems were built from Unreal Blueprints, says Sandfall Interactive Image: Sandfall Interactive/Kepler Interactive via Polygon Sign in to your Polygon.com account During this year’s Game Developers Conference , Sandfall Interactive lifted the curtain on how it was able to create Clair Obscur: Expedition 33 with a small team of programmers. The studio’s secret? The studio barely wrote any code of its own and heavily relied on pre-built Unreal Engine tools to create features.…

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