Menu

Post image 1
Post image 2
Post image 3
Post image 4
Post image 5
1 / 5
0

Introducing CUDA Rust: Two Tracks for Writing GPU Kernels

#developer#nvidia#rust#gpu#article#ama
Reading 0:00
15s threshold

In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA Rust into 2027 and beyond The systems layer of AI spans inference engines, serving infrastructure, drivers, and agent runtimes, and it churns constantly as models and techniques change. More and more of it is written in Rust, which catches whole classes of bugs at compile time without giving up performance. NVIDIA is part of that shift for the same reason. The Nova Linux driver is written in Rust. NVIDIA Dynamo is built on a Rust core. NVTX has Rust bindings. The GPU kernel is the exception. You can launch kernels from Rust, but the kernel itself often has to be written in another language. NVIDIA CUDA Rust closes that gap. GPU kernels can be written in Rust, compiled natively to PTX, rather than a wrapper around code from somewhere else. There are two tracks to use Rust, matching the two tracks CUDA itself has.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.

Read More