Fighting Video
Spidertron
Power Armor MK2
Here are the tips:
The spidertron does not collide with machines, pipes or trains, so we can stay in the spidertron all the time.
Given 1, there is no need to guard yourself against any unexpected damage, and no need to speed yourself up. Thus, neither the 4x2 exoskeleton modules nor the shields are necessary.
3 exoskeletons in spidertron makes you faster than the car (with coal or wood as fuel) and plus you do not need to care about the landscape.
My build:
Defense and movement on spidertron, and offense on power armor.
Minimum 2 batteries (can't do anything else with 1x2 space with 1) to support shield recovery peaks during fights.
In the power armor, for functional uses I keep night vision and roboport, and a few batteries to support peak power consumption during the laser shots. Dedicate almost every remaining slot for lasers. The shield and 2/4 battery modules could be probably replaced by 2-3 more lasers, too.…