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Smooth movement, compelling combat, and tons of secrets make for an innovative throwback.
Old-school graphics meets new-school sprite processing limits.
Credit:
Yacht Club Games
Old-school graphics meets new-school sprite processing limits.
Credit:
Yacht Club Games
Modern Legend of Zelda games like Breath of the Wild are built around Link’s ability to run, climb, and jump with the best of them. In old-school, top-down Zelda titles, though, the ability to increase Link’s sad starting mobility was a banner event. Finding items like the speed-enhancing Pegasus Boots in Link to the Past or the jump-granting Roc’s Feather in Link’s Awakening made the methodical exploration in these games feel that much more kinetic and akin to a top-down platform game.
This kind of kinetic feeling is built into Mina the Hollower from the start.…