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Grégoire Locqueville | Animation in Bevy: The Big Picture

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August 27, 2026

So you just downloaded an animated 3D character .glb file on a free assets website. You have a basic Bevy application running. Now you want to spawn your character in your Bevy app. Easy enough, there's probably a function for that. You look up the basic Animated Mesh example on Bevy's website... and it quickly becomes apparent that things are not as simple as you've hoped. There's a lot of setting things up, animation-related types whose exact purpose is not obvious... You might be able to tweak the examples to fit your needs reasonably fast, but actually forming a mental model of how animation works in Bevy, based on the examples, is going to take some serious pondering.

This post is what I wish I had when trying to understand animation in Bevy a couple weeks ago. I start by building up, step by step, enough of a mental model to deal with basic animation in Bevy.…

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