A complete, byte-identical decompilation of Resident Evil 4 for the Nintendo GameCube: the G4BE08 debug build (the "Nov 25 2004" prototype, both discs), whose Bio4.sym files name every function. Building the repository reproduces main.dol and all 114 REL overlays exactly ( config/G4BE08/build.sha1 , checked on every build). Objects 1083 (675 in the DOL, 408 across the 114 RELs), all byte-identical; 15641 functions Source ~555k lines of C/C++ ( src/ ), ~33k lines of headers ( include/ ); no assembly files Game code SN Systems ProDG 3.9.3 — GCC 2.95.3 "SN BUILD v1.79", built natively from SN's GPL source drop CRI middleware ( src/lib/adx_* , sfd_* , mpv_* , …) Metrowerks CodeWarrior 2.4.7 (GC/2.7), the compiler CRI shipped the libraries with Nintendo SDK ( src/lib/OS* , GX* , …) Metrowerks CodeWarrior GC/1.2.5n, sources from dolsdk2004 The repository contains no game assets and no code or data copied from the discs.…