With the release of 2.0 and the introduction of train interrupts. I took an interest in interrupts and circuits with them. What initially started as a goal of having a pull based system, turned into a goal of having a dynamic system that allowed stations that could receive more than 1 item. Over the course of a year of off and on work, and hours of debugging circuitry. Here's what I designed to do just that.
https://factoriobin.com/post/sdqe2t
When designing a system like this, one of the first hurdles that immediately pops up is that in vanilla, train station names are static and can only be changed manually. So in order to have these stations in a dynamic system, I would need to design the entire system around this limitation. I was able to do this by basing this off the circuit condition interrupt.
https://reddit.com/link/1xf200k/video/5d2z4tvedfxh1/player
This is done by having uniquely named requester stations as part of a set schedule, and having provider stations named with rich text.…