NVIDIA DLSS 5 introduces DLSS 3D-Guided Neural Rendering and granular controls that help game developers add lifelike lighting and material detail while preserving their artistic intent. We also look at updates to NVIDIA ACE , RTX Mega Geometry 2.0, and RTX Kit across character AI, high-density geometry, and rendering workflows.
This post covers:
How DLSS 5 uses the game engine’s rendered frame as the foundation for 3D-Guided Neural Rendering and how NBA 2K27’s developer, Visual Concepts, uses DLSS 5 to enhance materials and lighting while preserving scanned facial geometry
New NVIDIA ACE speech and inferencing capabilities
RTX Kit SDK updates including RTX Mega Geometry 2.0 support for streaming continuous level-of-detail clusters
DLSS 5 introduces 3D-guided neural rendering with developer controls
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