Sadly, there are no vibrating bum-faced goats
Image credit: Rockstar Games / Rockstar Canada
The Grand Theft Auto games have a long history of being made by developers who live far from their source material. The original game and its mainline sequels have all been led by Rockstar North, housed in a decidedly not US-based Edinburgh. But, even when it came to a comparatively local GTA mission pack set in London, the team chose instead to ask their newly acquired Canadian team to handle the development work. It didn't matter that only a few people on the team had actually been to London before.
Yet, that distance, as proven across the series grants the developers a more incisive view of a place, one that focuses more on a setting's cultural rendering than its reality.
As evidenced by Grand Theft Auto: London's dog shit.
Ahead of the launch of GTA 6, the London culture-focused publication Shortlist has published a making of Grand Theft Auto: London by Jeremy Peel, that writer what's often spotted hanging…