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How BAFTA-winning Dispatch was made using Unreal Engine

Creative Bloq·Joseph Foley·6 months ago
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Alongside Clair Obscur: Expedition 33, AdHoc studio's Dispatch was the big winner at the BAFTA Game Awards on Friday night. The comic narrative-driven superhero management game won the awards for animation , audio achievement and performer in a supporting role for Jeffrey Wright.

The game had already received critical acclaim for how it revives the choice-based storytelling style reminiscent of classic Telltale Games with a more fluid, cinematic presentation. If you're wondering how it was made, you're in luck because AdHoc studio's CTO and Creative Director Dennis Lenart and Lead Programmer Seth Kingsley have revealed insights into the development process – and, yes, the game was made in Unreal Engine , which tops our list of the best game development software (also see our pick of the best laptops for game development ).

Dispatch | Game Profile | Unreal Engine - YouTube

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In an interview on the Unreal Engine website, AdHoc reveals that the aim for Dispatch was to combine “our favorite parts of…

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