Menu

1 / 7

Lead designer Bruce Nesmith says Skyrim was a hit because it was built on institutional knowledge from Oblivion

PCGamer latest ·Jody Macgregor·1 day ago
#dll2VIS6
#pcgamer#skyrim#nesmith#game#team
Reading 0:00
15s threshold

(Image credit: Bethesda)

I don't know about you, but I'm not a huge fan of the way YouTube encourages everything becoming a video that's over an hour long and doesn't have a text version available. There's a recent video putting the original Pool of Radiance into the greater context of the history of CRPGs that's almost 10 hours long, and the odds of me watching more than 10% of it are perishingly low.

Fortunately for you, we're here to convert video to text for your edification, as with The Examined Game's comprehensive interview with Skyrim lead designer Bruce Nesmith. Asked how a game as successful as Skyrim came to be, Nesmith emphasized the importance of keeping the team together.

The Biggest Lesson Bethesda Learned From Skyrim | Bruce Nesmith - YouTube

Watch On

If I had an actual blueprint on how to do it, I would be one rich son of a bitch. A lot of it comes down to we had the same team that had worked on Oblivion. The studio had not really changed dramatically.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.