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Godot 4 Roguelike Course – Build a Complete Top-Down Action Game
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Godot 4 Roguelike Course – Build a Complete Top-Down Action Game

freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More ·Beau Carnes·4 days ago
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A top-down action roguelite only works when combat feels sharp, rooms feel connected, and every run asks you to trade power for risk. Godot 4 has the tools for that, but most tutorials stop before those systems fit together into a game someone else can open and play.

We just published a comprehensive 10-hour course on the freeCodeCamp.org YouTube channel that will teach you how to build a complete top-down action roguelite in Godot 4.7.2, from an empty project to an exported game. This course is taught by Omar Zaki, creator of Coding Quests, and most lessons include a Your Turn section where you build the next piece yourself before you see the solution.

Here is what the course covers:

Dash Combat & I-Frames

Build weighty movement, aiming, and a dodge with invincibility frames so combat feels fair instead of cheap.

Enemies, Telegraphs & a Boss Tell

Create five enemy types from a shared base, then add a boss with a clear warning before the hard hit lands.

Procedural Connected Rooms

Generate random…

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