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What i learned after using ghouls for almost 12 in-game years

RimWorld, a sci-fi colony sim from Ludeon Studios·/u/Dizzy-You-1931·4 months ago
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#rimworld#ghouls#ghoul#gene#damage#melee
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To start i used 0 gameplay mods. Everything was vanilla except a damage indicator mod which did not change any in-game calcs The biggest thing for min-maxing ghouls imo is the genes. The best base-game genelines i find is this S+ custom-make your super ghoul and watch it rip and tear. (There is a cool way to make more) S Yttakin robust+ strong melee damage is king for ghouls. All other traits dont effect ghouls besides slow wound healing. B Neanderthal- Can be argued to replace Yttakin but the slowness almost demends a bionic leg which is expensive and is lost easily. BUT strong melee + robust is great. Also Heat+ cold resist is helpful HUSSER- weird but without robust or great Melee damage they are kinda bad…unstoppable is amazing but with good micro you dont need it.…

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