Menu

I made fully procedural nebulae in Blender - No AI + Wallpapers

#astronomy#redditastronomy#science#blender#time
Reading 0:00
15s threshold

I haven't made any space wallpapers for you guys in a while, so I thought it was time to come back with a few beautiful renders! 😁 I've been quite busy lately.

I've been spending the last few days working on nebulae in Blender.

One of the biggest challenges when creating nebulae in software like Blender is their extremely slow render times, which can be frustrating and time-consuming for artists. One of the main reasons is the use of Volume Scatter, which requires Cycles to perform heavy calculations. As a result, rendering a single frame can take hours, even on powerful hardware.

But there's a solution!

By combining Emission with Volume Absorption, we can achieve a result that looks similar to Volume Scatter without actually using it, resulting in significantly faster render times.

I don't want to get too technical here.…

Continue reading β€” create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.