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"Some people like it, some people are annoyed by it": Substructure may look like Factorio, but it changes the automation game in some fundamental ways

Rock Paper Shotgun Latest Articles Feed·Julian Benson·4 days ago
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Exhibit #1: its fields of alien skin and bone

Image credit: Hooded Horse / Dubious Design

In many respects, as someone who has played a lot of automation games, Substructure is very familiar. It begins with you landing on the surface of an alien world and using nothing but pluck, the tools on your UI, and the schematics in your tech tree to construct a sprawling factory that claws up resources from the planet and transforms them into materials and components to build ever bigger machines.

But it also hints at more.

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The world is more than its surface. Build drilling equipment and elevators and you can carve through the topsoil and travel down to the caverns below, and even into caverns below those. In the depths you will find new resources to transform into more advanced equipment.

One big change between the surface and the first sublayer you explore is the light, or lack of it. While you need lights on the surface to see by night, outside of the elevator shaft, there is total darkness.…

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