Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation transformer model for NVIDIA Super Resolution.
In this post, we’ll go over new technologies and resources to share with our game-developer community, including:
A new NVIDIA TensorRT for RTX plugin for Unreal Engine’s Neural Network Engine (NNE)
NVIDIA Kimodo for easier motion generation
A guide to using ComfyUI to help produce pre-production assets
More than a dozen new sessions from GDC and GTC now available on YouTube
Our April “Level Up with NVIDIA” webinar, highlighting path-traced hair in Unreal Engine 5.7
Integrate DLSS 4.5 Dynamic Multi Frame Generation
At CES 2026 , we introduced DLSS 4.5 , extending its AI-driven rendering pipeline with a second-generation transformer model for Super Resolution to deliver another major upgrade to image quality.…