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Why our game pages have no login wall, and what that costs us in analytics
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Why our game pages have no login wall, and what that costs us in analytics

DEV Community: javascript·Daniel Mercer·about 1 hour ago
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#devtojavascript#devto#dev#game#games
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Every game page on GameZiko loads the same way: open the link, play the game. There is no account, no sign-up form, no "continue with Google" button standing between a player and a game. That was a deliberate choice, and it is one we revisit every time someone asks why our analytics look so thin.

The obvious benefit is conversion, if you can call it that. A player who clicks a game link and hits a login wall bounces. A player who clicks and is playing within two seconds stays. For a catalogue of 56,000 browser games, most of which are discovered through a search result or a shared link, removing friction matters more than collecting email addresses we would never use well.

The cost is real, though. Without accounts, we cannot tell a returning player from a new one with any confidence. We cannot build a "your recently played games" list that survives a cleared cache, and we cannot send a "come back" email to someone who drifted away.…

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