Bruce Eckel
Fluency, Types, and Design
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01 Introduction
Part I · Foundations
02 Tour
03 Containers
04 Control Flow
05 Functions
06 Modules and Packages
07 Classes
08 Static Typing
09 Class Attributes
10 Cleanup
Part II · Techniques
11 Testing
12 Data Classes as Types
13 Pattern Matching
14 Decorators
15 Context Managers
16 Comprehensions
17 Metaprogramming
18 Performance
19 Concurrency
Part III · Patterns
20 Rethinking Objects
21 The Pattern Concept
22 Data Transfer Objects
23 Iterators
24 Singleton
25 Template Method
26 Surrogate
27 Factory
28 Function Objects
29 Changing the Interface
30 Observer
31 State Machines
32 Multiple Dispatching
33 Visitor
34 Composite and Interpreter
35 Flyweight
36 Memento
37 Pattern Refactoring
38 Simulation
39 Pattern Catalog
Part IV · Functional Programming
40 Foundations
41 Toolkits
42 Error Handling
43 Assurance
Part V ·…