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Tekken Boss Katsuhiro Harada Says Developing For Xbox Series S 'Feels Like Having To Do Extra Work For A Slightly Weaker Child'

Kotaku·Rebekah Valentine·about 12 hours ago
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Recently, a group of five storied game developers lined up onstage in Seoul to be interviewed by former Sony indie head Shuhei Yoshida about their work, particularly as it relates to console games. And as part of that discussion, Tekken producer Katsuhiro Harada made a very deliberate point to call out the Xbox Series S for being a pain to develop games for.

As reported and translated by Inven Global , the interview was moderated by Yoshida and included Harada; DongKi Lee, the CTO of Stellar Blade studio ShiftUp; Danganronpa head Kazutaka Kodaka; CDPR associate game director Paweł Sasko; and Tynan Sylvester, CEO of Rimworld maker Ludeon Studios. Harada’s remarks were precipitated by the question of what advantages and disadvantages there were to developing for console as opposed to PC. Initially, Harada talked about the advantage of consoles in esports tournaments for fighting games like Tekken .…

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