Hi DEV! I'm Roman, and I build games and experimental software under the name byGagarin .
This isn't a polished studio announcement. It's a place to document the work: what I'm building, what breaks, what gets fixed, and what I learn along the way.
What I'm working on
Hollywood Massacre
Hollywood Massacre is a browser-based action shooter. The fun part is chaotic combat; the less glamorous part is making that chaos run well.
That means thinking about enemy behavior, level flow, performance when the screen gets crowded, asset loading, audio, and all the small problems that become very visible once someone else plays the game.
I want to write about those decisions rather than pretend every iteration is a breakthrough.
Gagarin Panorama Studio
I'm also building Gagarin Panorama Studio , a tool for making interactive panoramic games.
The idea is to turn connected spaces, objects, events, sounds, and scripted sequences into something playable without having to rebuild the same systems for every project.…