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EA took the axe to BioWare last week after a long, slow death partially born of mandates to either work on live service games that didn't work (Anthem) or pivot from live service games in messy, chaotic development cycles (Veilguard). A report from Vertical Slice now also claims that its employee morale is at an all-time low.
Speaking to the site's Chris Kerr, choosing to remain anonymous, sources state that "Morale has been terrible. The line we kept hearing is 'do less, better' but it just felt like we were doing the same amount with less people."
It doesn't help that "upper management was very excited about Claude and the possibilities of [generative] AI, much to the chagrin of my team." It's not entirely shocking that generative AI is exciting the executive class—and, to give credit where it's perhaps undue, there are places in which the use of AI could, if applied conservatively, save on busywork.
But in an utterly brutal industry…