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Rendering an Interactive 3D Garden in Three.js: WebGPU, Plants, Formats and Splats
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Rendering an Interactive 3D Garden in Three.js: WebGPU, Plants, Formats and Splats

DEV Community: javascript·Alicia lu·1 day ago
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AI-assisted disclosure: Codex assisted with research, code and writing. Measurements, failure cases and limitations are retained from the original article.

Originally published by Alicia on 2026-10-21: Digital Garden by Alicia .

This guide collects the notes behind the interactive 3D garden at digitalgarden.si. The hands-on notes record experiments with pinned versions, owned fixtures and explicit limits. The Gemini note is a separate community case summary. Read them in the order below if you are building a plant scene in Three.js, or jump to the question you have now.

The notes and the open benchmark dataset come from one desktop setup; they are case studies, not general performance claims. Where a result depends on a fixture, a renderer path or a file encoding, the linked page says so.

Renderer and performance

Start with how the interactive 3D garden is built .…

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