Menu

1 / 2

A release pipeline you cannot forget

DEV Community: capacitor·Othmane ETTAIB·1 day ago
#uUMPbZyp
#devtocapacitor#devto#dev#game#build
Reading 0:00
15s threshold

Originally published on indiecore.net .

Part 10 of 10 on building a word-block puzzle engine. Part 9: cutting a Capacitor Android build in half.

The last part is the least interesting to build and the one that has saved me the most: what

happens between "the game works" and "the artifact is on the store".

Every check below exists because something got past me once.

android/ is generated, not committed

Capacitor's android/ directory is scaffolding it wrote. Committing it means a Capacitor or AGP

upgrade is a hand-merge, per game, forever — and my two games had already diverged in their

Gradle files by the time I noticed.

So it is not committed.…

Continue reading — create a free account

Join HashtagPLUS to read full articles, follow hashtags, vote, and join the conversation.