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AI Creates the Fighters. TypeScript Decides Who Wins.
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AI Creates the Fighters. TypeScript Decides Who Wins.

DEV Community: typescript·Lucas·9 days ago
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Building an AI fighter pipeline with MCP while keeping the match runtime authoritative

An AI-generated fighter may look convincing and still be a bad game asset: it can lack a required motion, contain mismatched metadata, or arrive after a newer version was chosen. A valid fighter also needs a runtime that can say exactly who won.

ODDBOUT’s public Twitch Cup client makes one half of this system concrete. It is a TypeScript/Vite app with a Phaser battle host: four participants form two semifinals and a final, played automatically. Viewers can join with !join <fighter> . Approved creator fighters may be loaded from a public service. The creator workflow and MCP server are separate; this Cup repository does not implement fighter generation or MCP tools.

That distinction gives us a useful engineering boundary: an agent can help make and prepare a fighter, while the game remains responsible for the result.

Concept diagram.…

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