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Saros needs to stop pretending it's a roguelike

Polygon.com·Ford James·6 months ago
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Published May 2, 2026, 8:00 AM EDT

There isn't enough replayability

Image: Housemarque/Sony Interactive Entertainment

Saros isn't a direct sequel to Returnal . Lore-wise, they don't share a universe, and although there are similarities in the premise, it's a spiritual sequel at best. In terms of the gameplay, however, it's a clear evolution of the premise: more weapons, biomes, and bosses, alongside more ways of playing thanks to the world modifiers. The action is almost identical, giving players another third-person bullet-hell shooter on an alien planet with many of the same abilities.

However, the structure of Saros leaves a lot to be desired. It frames itself as a roguelike, and you can play through most of the game thinking it is, especially since Returnal was. After all, it has all the key elements, right?…

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