I built a Blender plugin that exports a scene as HTML + CSS 3D transforms.
Instead of rendering the model as a static image or video, the plugin converts Blender geometry into browser-native elements using CSS 3D transforms. That means the scene can be opened in a browser, rotated, zoomed, and explored as an interactive 3D composition.
This version is especially good for low-poly, hard-surface models like vehicles, props, and mechanical objects. The export keeps the overall shape, color blocks, and faceted look intact, which makes it a great fit for stylized 3D scenes and web experiences.
What it currently does:
Exports Blender scene geometry to HTML and CSS.
Preserves the 3D structure with CSS transform matrices.
The goal is to turn Blender into a 3D authoring tool for the web — not just for rendering, but for building interactive browser scenes with CSS.
This is still an experimental workflow, but the results are already promising.…