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"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time
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"We had this problem before in the games we created with CD Projekt": Blood of Dawnwalker CEO defends use of AI voice placeholders to save time

Rock Paper Shotgun·Edwin Evans-Thirlwell·6 months ago
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Rebel Wolves boss says there are no generated voices in the final game

Image credit: Bandai Namco

Open world vampire RPG The Blood of Dawnwalker makes use of AI-generated voice acting, Rebel Wolves CEO Konrad Tomaszkiewicz has revealed, but doesn't actually feature it in-game. The devs deployed the soul-regurgitating tech to create placeholder voice performances early in development, in order to tinker with quests and the like without re-recording the associated dialogue.

Tomaszkiewicz says this has kept costs down, citing his experience at CD Projekt working on The Witcher 3: Wild Hunt and Cyberpunk 2077 .…

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