Image credit: House House
Friendslop du jour Big Walk is the latest in an unfortunately long series of games that have been confirmed to use generative AI in their production, with developers House House clarifying their use of it in a statement to Aftermath (thanks!). House House state that "LLMs were used sparingly by House House to help work through difficult technical challenges and bugs", and that "well under 0.1% of Big Walk’s code had anything to do with this usage", but are quick to note that "generative AI was not used in any other context when making the game."
A specific example is given in the case of Unity's apparent weirdness around shadow casters in its rendering pipeline, as it's seemingly difficult to have unnecessary shadow casters behind the player culled, which resulted in the game running at half speed around sunrise and sunset.…