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Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
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Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

Rock Paper Shotgun Latest Articles Feed·Edwin Evans-Thirlwell·6 months ago
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Some Subnautica 2 players will never get over being unable to kill their way through the game, say the devs, but "it's an important and interesting constraint".

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One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them
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One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them

Eurogamer.net·Connor Makar·6 months ago
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From Eurogamer RSS Feed: One country's Subnautica 2 fans "overwhelmingly" wanted to be able to craft weapons, but its devs "feel strongly" about continuing to avoid them

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Subnautica 2's lead game designer says it helped cure his sea terror—only for its new apex ocean predator to give him all-new phobias: 'This is going to make many people sad and scared'
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Subnautica 2's lead game designer says it helped cure his sea terror—only for its new apex ocean predator to give him all-new phobias: 'This is going to make many people sad and scared'

PC Gamer·Lincoln Carpenter·6 months ago
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From Pcgamer RSS Feed: Subnautica 2's lead game designer says it helped cure his sea terror—only for its new apex ocean predator to give him all-new phobias: 'This is going to make many people sad and scared'

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