Menu

#GameDev

123 posts

Feed·
20 of 123 posts
Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention
🖼️
0Read More

Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention

DEV Community·wen yong·6 months ago
#7fj0eeES
#design#gamedev#ux#webdev#player

From Dev.to - webdev: Designing Browser-Based Horror Visual Novels Around Atmosphere and Player Attention

15s
Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed
🖼️
0Read More

Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed

DEV Community·Gary Doman/TizWildin·6 months ago
#zzVNeqkj
#universe#why#gamedev#synth#engine

Seeded Universe Recreation Engine is a deterministic seed-based universe simulator that models stars, planets, atmospheres, oceans, geology, chemistry, life, civilisation, Synth Origin, Universe Bridge, ARC receipts, and TT-101 doctrine.

15s
Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D
🖼️
0Read More

Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D

DEV Community·Gary Doman/TizWildin·6 months ago
#8ulpE0QG
#iteration#why#gamedev#engine#grid

Proto-Synth Grid Engine is a deterministic, blueprint-driven, math-first simulation surface where geometry becomes computation, entities act as executors, and 2D worlds are projected to feel visually 3D.

15s
Godot 4 Save Systems: 5 Patterns from Real Shipped Games
🖼️
0Read More

Godot 4 Save Systems: 5 Patterns from Real Shipped Games

DEV Community·Ziva·6 months ago
#rvVXP1Ce
#godot#gamedev#ai#programming#save

Every Godot tutorial pretends save systems are easy. They are not. The choice you make on day one...

15s