In-game constructions of NAND gates and a perceptron (forward prop and training) as described in in 'If LLMs Have Human-Like Attributes, Then So Does Age of Empires II'. We begin by proving that Age of Empires II is functionally- and Turing- complete.…
A perceptron explained from scratch in Python, with interactive demos. Learn weights, bias, the decision boundary, epochs, learning rate, and why we normalize data.