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A Perceptron in Age of Empires II

Hacker News·3 months ago
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In-game constructions of NAND gates and a perceptron (forward prop and training) as described in in 'If LLMs Have Human-Like Attributes, Then So Does Age of Empires II ' . We begin by proving that Age of Empires II is functionally- and Turing- complete. Then we build a perceptron and a circuit to train it in-game. With that, we argue that changing the substrate (representation) of an LLM also alters the perception of their attributes. We then show that research in LLM anthropomorphic attributes cannot be done starting by assuming that these attributes exist (or not) in the system; even if you aim to conclude that they do not exist. This assumption can happen even when you do not make it explicitly! It also shows that there are ways to do good, sound research without needing to make that assumption. If you're looking for the actual artefacts (code and so on), these are here . All products, company names, brand names, trademarks, and images are properties of their respective owners.…

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