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How can we improve the game mechanics that feel incomplete or outdated?

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Minecraft is undoubtedly a great sandbox game full of possibilities for every type of player (whether in combat, decoration, system optimization, or simply exploring). But its greatest virtue, which would be its variety, is also where its greatest imperfection lies, with the implementation of outdated or incomplete activities and systems. Among many examples, the most underutilized mechanics would be:

Archaeology: More structures are needed to take advantage of this mechanic. On the other hand, more unique rewards are also required, whether for simple decoration or as collectibles.

The fishing system: I am not referring to the variety of fish, but to how they are caught. Right now, fishing boils down to throwing the hook and waiting for the water's reaction. This could be improved in certain ways. For instance, there could be methods to get better or faster results, such as water sections that occasionally show a gathering of fish with bubbles or agitation before you cast.…

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