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Godot 4.7 finally brings HDR support to Windows, macOS, and Linux

XDA ·Simon Batt·3 months ago
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Published Jun 19, 2026, 12:43 AM EDT Simon is a Computer Science BSc graduate who has been writing about technology since 2014, and using Windows machines since 3.1. After working for an indie game studio and acting as the family's go-to technician for all computer issues, he found his passion for writing and decided to use his skill set to write about all things tech. Since beginning his writing career, he has written for many different publications such as WorldStart , Listverse , and MakeTechEasier . However, after finding his home at MakeUseOf in February 2019, he would eventually move on to its sister site, XDA, to bring the latest and greatest in Windows, Linux, and DIY electronics. Sign in to your XDA account Summary Godot 4.7 adds HDR output on Windows, macOS, iOS, visionOS and Linux (Wayland) for richer lighting. New AreaLight3D node enables realistic rectangular lights—great for TVs, billboards and windows. New Asset Store and refinements keep Godot growing as a punch-above-its-weight indie engine.…

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